![]() ![]() ![]() In other games, the player might have the option of force-quitting the game and reopening it to a previous save-file before they had fallen. Hours worth of climbing can be lost in a matter of seconds. One slight mistake, one slip of the hand, has the potential to launch the player off the side of a sheer cliff face, plummeting man, cauldron, and hammer all the way back down to the beginning of the game. The controls, while simple, are incredibly wonky. All one has to do is climb a mountain and listen to some commentary. In theory, this game might not sound so difficult. Upon reaching a new height, Bennett’s voice will ring once again, picking up from where he left off. Foddy’s rambles become more contemplative-existential, even-as the player continues to climb. Throughout the rest of the game, as the player continues to meticulously climb more and more obstacles, Bennett offers his own thoughts on why he created the game, where the concept came from, the significance of “b-games,” and gratuitously difficult video games. By careful manipulation of the cursor, one can lift the man up into and eventually over the tree, overcoming the game’s first obstacle and queuing the in-game commentary by creator Bennett Foddy. Players eventually learn how to swing the hammer to move the man in the cauldron and progress forward until they encounter a tree. By moving the cursor on the screen, the player controls where the head of the sledgehammer goes. Curiosity leads the player to explore controls for oneself. There’s no tutorial for how to control the character. The main character is a shirtless, bald, sledgehammer-wielding man whose lower half of his body hides within a black cauldron. Many of the lessons I’ve learned are applicable to achieving any difficult task, or reaching any distant goal, or getting over any “it.” I understand how absurd it might sound to some of my readers when I claim that watching someone else play a computer game has significantly helped my pursuit of sobriety, but stay with me. If you’re curious as to what recovering from an addiction feels like, I recommend playing “Getting Over It with Bennett Foddy,” or at the very least, watching a playthrough of the game. Game footage from “Getting Over It with Bennett Foddy” ![]()
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